Nokia
- January 28th, 2008
- Posted in Nokia Mobile Reviews
Firmware Demo: 21.0.001 Flash Video Support Original’s Youtube N95 Nokia Built-in
Will Nokia release this functionality to the public? Here’s a video demonstration of the Nokia N95 Original (also known as N95-1), playing flash videos within the Youtube.com site. The firmware on this Nokia N95 is version 21.0.001, but its availability is still unknown. The current firmware at the time of this post, 20.0.015 can not play videos within the Youtube.com site. The v21.0.001 firmware for the Nokia N95-1 is available to developers for testing. Most likely, because the last update to the Nokia N95 8GB added built-in browser flash video support. In the meantime, I recommend emTube to satisfy your YouTube cravings for your Nokia N95. Related PostReview: Using Youtube Mobile on the Nokia N95Nokia N95 Viral Videos Uploaded on YoutubeYouTube or Flash Works Fine on the Nokia N95How To: Embed Map with Geotagged Photos for Your BlogNokia N95 Variation Guide for Newbies
on Play Gamers 45% of Games Would Online Casual Favorite Mobile
The total of 38% is above the industry average when looking at other North-American gamers (according to M:Metrics). This makes online casual gamers twice as likely to play and buy mobile games then other mobile phone owners.66% of the online casual gamers plays games on a daily basis while 22% said they play about three times a week. Mobile games revenue will grow from $ 3.4 billion to over $ 11 billion by 2011 (according to Informa Telecoms). Oberon and I-Play held the survey along 1,000 online casual game players that visited partner game sites served by Oberon during september. The market for online casual game subscriptions is set to grof from $ 2 billion in 2005 to $ 6.8 billion by 2011 (according to DFC Intelligence). The age groups where almost equally divided.” According to this press release by I-Play (and their parent company Oberon media), they made a survey to online gamers about how willing they would play their favourite online games on mobile. Here are the results, something that all Flash Lite game developers should too pay attention to: 38% of casual online games customers play games on their mobile phones and 45% of respondents would play their favorite online games, if they were available, on mobile devices “The 38% of online casual gamers can be split up in 22% that plays mobile games on a regular basis and 16% that plays sometimes.
discussion on Nokia Lite Flash board Forum
Via Ugur/Kuneri, there is now a dedicated Flash Lite discussion board on Forum Nokia. Hopefully it will serve the Flash Lite development community well, and become a source for Flash Lite related information (which is currently quite scattered over Forum Nokia). Also, hopes are high for getting some real feedback from Nokia for specific technical issues — we shall see how things turn out.
ships with Flash Sony 3 mylo
Via Bill, Sony Electronics announced new Sony mylo communicator device, also known as the Sony mylo 2. Specifications: Flash Lite 3 in web browser (note that it supports Flash 8, not Flash 9) Screen resolution 800×480, 3.5 inch Touch screen QWERTY keyboard WiFi Camera for taking photos 1 G memory (850 mb of that is available) Price: $300 Availability: the device will ship in late January, at sonystyle.com, at Sony Style® retail stores (www.sonystyle.com/retail) and at authorized dealers nationwide (no information when it will be sold outside US).
Beach California Nokia with Geotagged Sunset the N95 Laguna NAM
No pictures of the cars, but check the embedded map to show where the pictures were taken. Note: The interactive map below may not be visible in your RSS reader. I visited 3 years ago so I hope it’s not ruined by now. Babes!!! Boys!!!::.”>Boracay, Philippines. View Larger Map Here are a few thumbnails below from the complete Laguna Flickr set. I visited a bunch of beaches and so far I’ve yet to see a nicer place than
Thoughts on Games Casual
As Casual Games are the hottest topic/genre on mobile games, it’s worthwhile to every Flash Lite game developer to ponder a bit who is buing casual games online (as that market has been growing a lot for the past couple of years), and what reasons people have for playing the games. Here are some thoughts on the subject: According to a report by CGA (Casual Games Association), on the web, casual game demographics are: buyers are mostly female (74 percent) and over 35 years (72 percent) BUT only slightly more than half of the players of casual games are female (51 percent) and they’re also a little younger (just 62 percent are over 35) 80 percent of those with children/grandchildren play casual games with them THINGS TO UNDERSTAND: If you want to access a mass market, instead of dominating a small niche, think beyond the hardcore game audience, no matter what your personal preferences are. Reasons for playing include: educational use of leisure time mental exercise confidence building stress relief entertainment pain relief THINGS TO UNDERSTAND: Entertainment is not the only, or even the most important reason, for playing a casual game. Sources: Gamasutra: Opinion: Reflexive’s Carroll On Understanding The Casual Gamer
handsets enabled Updated spreadsheet Flash Lite
Bill has updated the Flash Lite enabled handsets spreadsheet (.pdf file). “Latest stats: Nokia = 67 devices, Sony Ericsson = 57 devices, BREW = 13 devices. This includes devices that are available in market today as well as some devices that will be available in either Q1 or Q2 of this year.”
Forecast: Handset in 2007 Flash-Enabled Global 91% Growth
Cumulatively, over 301 million FL devices, of which over 90% are cellphones, have been shipped since 2003. The base continues to strengthen in Japan, but in 2008 we will see shipments of Flash Lite-enabled cellphones in the rest of the Asia Pacific region and Western Europe exceed shipments in Japan for the first time since the launch of Flash Lite. A further 1.4 billion FL-enabled phones are expected to be shipped globally over the next three years alone, at which point over 46% of phones shipped are likely to support Flash Lite. This report gives a global forecast of the market for Flash Lite-enabled phones with detailed analysis of 23 countries, and splits by Flash Lite version, air interface and network operator.” Via Bill: according to a study by StrategyAnalytics, the Flash-Enabled Handset Forecast: 91% Global Growth in 2007 as Flash Lite Gains Momentum outside Japan. “Adobe’s Flash Lite technology has taken off rapidly in the last 18 months.
NAM Vallarta with Tracked N95 Puerto Recap: Nokia Mexico and the Geotagged
Make sure to zoom in to see how accurate the GPS on the Nokia N95 NAM fared. View Larger Map Below are some of the geotagged photos. My girlfriend spent half of the day shopping for jewelry, so we did not really see much of the city. The map below shows our route from walking around the city then the taxi ride back to the ship. Click on the dots to view the photos taken at those locations. You can view the complete Puerto Vallarta set at my Flickr account. If you zoom in, you can see how accurate the GPS performed. I used the Nokia N95 NAM to take pictures at Puerto Vallarta, one of the ports visited during the cruise last week. I received the empty battery warning by the time I got back to the ship. Related PostNokia N95 NAM With Sports Tracker, Flickr, Google To Embed Maps With Photos Laguna Beach California Sunset Geotagged with the Nokia N95 NAMBrief: Sports Tracking Cabo MexicoHow To: Embed Map with Geotagged Photos for Your BlogNokia N95 Variation Guide for Newbies Thumbs up to Nokia, but battery did not do too well. If you are reading this from an RSS reader, you might not be able to see the map. All the photos were geotagged thanks to Shozu. I also embedded a map in this post to show the route from the beach back to the ship using Sports Tracker. This whole process meant that the Nokia N95 NAM was running Sports Tracker to draw the route while Shozu was busy in the background geotagging the photos taken with the camera.
base install of Forecast: devices Lite Flash
Information includes Flash Lite devices by version, country and region, for years 2007 and 2008. Generally speaking, the amount of Flash Lite 1.1. Via Bill, excellent news: Adobe has made data about forecasted installed base of Flash Lite devices available as a .zip file (containing a pdf file). The total estimated amount of Flash Lite enabled devices after 2008 is 461,733,000 — pretty nice figure Covered regions: Americas APAC (Asia Pacific) CALA (Central America/Latin America) Western Europe Central Europe Japan Flash Lite versions included are 1.0, 1.1, 2.0, 2.1 and 3.0. The amount of Flash Lite 3.0 enabled devices worldwide is expected to be a little over 5 million after 2008, so no big expectations about mobile YouTube video watching crazyness this year. Source for the metrics is extracted from the Strategy Analytics Flash-Enabled Handset Forecast from January 4, 2008 devices seems to be the same in 2008 as in 2007 (or declining a bit), but still very formidable number of devices.