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Nokia

  • May 27th, 2008
  • Posted in Uncategorized

Adobe Screen Project Open
Mark Doherty/Adobe writes in his blog more details and thoughts to non-PC developers (mobile being important one).
“The Open Screen Project is dedicated to driving consistent rich Internet experiences across televisions, personal computers, mobile devices, and consumer electronics.”

“The Open Screen Project is working to enable a consistent runtime environment — taking advantage of Adobe® Flash® Player and, in the future, Adobe AIR™ — that will remove barriers for developers and designers as they publish content and applications across desktops and devices, including phones, mobile Internet devices (MIDs), and set top boxes.”

It is supported by technology leaders, including Adobe, ARM, Chunghwa Telecom, Cisco, Intel, LG Electronics Inc., Marvell, Motorola, Nokia, NTT DoCoMo, Qualcomm, Samsung Electronics Co., Sony Ericsson, Toshiba and Verizon Wireless, and leading content providers, including BBC, MTV Networks, and NBC Universal.

Some of the things this means:

Removing restrictions on use of the SWF and FLV/F4V specifications Publishing the device porting layer APIs for Adobe Flash Player Publishing the Adobe Flash® Cast™ protocol and the AMF protocol for robust data services Removing licensing fees - making next major releases of Adobe Flash Player and Adobe AIR for devices free

Adobe has announced details about the Open Screen Project, pretty important news for mobile Flash Lite developers as well.

J2ME, Ericsson cross-breed Flash Sony with Lite
Communication between Flash Lite and JSRs are handled through an intermediate class that works as a translator.

Sony Ericsson has created a tool that makes it possible to combine aspects of Java and Flash Lite in a single application. key events) are forwarded from Java to Flash Lite and the Flash Lite player has a choice of listening to these events. All system events (e.g. In a nutshell, the tech will allow Flash Lite content to be encapsulated in Java ME applications; especially (or solely) the UI.

Flash has been used widely in creating UI for quite some time, including console games, and whole mobile phone UI’s. This class listens to Flash Lite requests, transfers these to JSR calls, and sends response back to Flash Lite. Capuchin sound like interesting opportunity, let’s see how things turn to.

Now, what would be really interesting, would be a Flash Lite application (a wrapper, really) that could encapsulate J2ME content - astonish us

Via Alessandro, more details about Capuchin:

“Project Capuchin is a Java ME API which makes it possible for Java to run a Flash Lite content file (*.swf) that is shown on the display. In case Flash Lite wants to access some information then it is done through Java. Requests send from Flash Lite are made in an asynchronous manner.”

The tech is called Capuchin, and it is supposed to be available in the second half of this year (well, not that long time . Communication between Flash Lite and Java is bi-directional meaning that Flash Lite can send requests to and receive events from Java.

Kuneri Lite v. released 0.9.6.1
of their Kuneri Lite:

New features

* Launch SWF in phone boot (startup)
* Days and month support for Timer plugin
* JPG resize command in Upload/Download plugin and Camera plugin
* Extracting zip files with Unzip command in File plugin
* Custom /predefined IAP (Internet Access Point) support in Upload/Download plugin
* Switch to disable escape decoding of a variable

Changes

* Fixes and optimizations for Flash Lite 3 devices
* Fixed install paths in KuneriLite Wizard
* Camera plugin buttons layout fixed in some phone models
* Fixed variable returning in Upload/Download plugin loadVariables command

Go Download it! 0.9.6.1.

Ugur & Kuneri have launched v.

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