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Flash Games

handsets Updated Flash spreadsheet Lite enabled
This includes devices that are available in market today as well as some devices that will be available in either Q1 or Q2 of this year.” Bill has updated the Flash Lite enabled handsets spreadsheet (.pdf file). “Latest stats: Nokia = 67 devices, Sony Ericsson = 57 devices, BREW = 13 devices.

Games on Mobile Casual Would Play 45% of Favorite Online Gamers
The market for online casual game subscriptions is set to grof from $ 2 billion in 2005 to $ 6.8 billion by 2011 (according to DFC Intelligence). This makes online casual gamers twice as likely to play and buy mobile games then other mobile phone owners.66% of the online casual gamers plays games on a daily basis while 22% said they play about three times a week. The age groups where almost equally divided.” The total of 38% is above the industry average when looking at other North-American gamers (according to M:Metrics). Here are the results, something that all Flash Lite game developers should too pay attention to: 38% of casual online games customers play games on their mobile phones and 45% of respondents would play their favorite online games, if they were available, on mobile devices “The 38% of online casual gamers can be split up in 22% that plays mobile games on a regular basis and 16% that plays sometimes. According to this press release by I-Play (and their parent company Oberon media), they made a survey to online gamers about how willing they would play their favourite online games on mobile. Mobile games revenue will grow from $ 3.4 billion to over $ 11 billion by 2011 (according to Informa Telecoms). Oberon and I-Play held the survey along 1,000 online casual game players that visited partner game sites served by Oberon during september.

Growth 2007 in Flash-Enabled 91% Handset Forecast: Global
Cumulatively, over 301 million FL devices, of which over 90% are cellphones, have been shipped since 2003. Via Bill: according to a study by StrategyAnalytics, the Flash-Enabled Handset Forecast: 91% Global Growth in 2007 as Flash Lite Gains Momentum outside Japan. “Adobe’s Flash Lite technology has taken off rapidly in the last 18 months. This report gives a global forecast of the market for Flash Lite-enabled phones with detailed analysis of 23 countries, and splits by Flash Lite version, air interface and network operator.” The base continues to strengthen in Japan, but in 2008 we will see shipments of Flash Lite-enabled cellphones in the rest of the Asia Pacific region and Western Europe exceed shipments in Japan for the first time since the launch of Flash Lite. A further 1.4 billion FL-enabled phones are expected to be shipped globally over the next three years alone, at which point over 46% of phones shipped are likely to support Flash Lite.

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