0

Flash

Lite on Part 1: game market Developers mobile Flash view
Thanks to AVEK (The Promotion Centre for Audiovisual Culture: http://www.kopiosto.fi/avek/en_GB/), we were able to raise 30 000 euros for making the demo, out of which we paid 15 000 and AVEK paid the other half. One of our employees Hannu (hi! that paid the bills), but it seemed like a good idea to do Research & Design as Flash Lite seemed to be a thing for the near future. >> Added 27.2: Straying from the path (but we didn’t know it back then): [During 2004 we were developing a kick-ass Symbian game demo, In Sanity: Murder of Crows (which had some really nice features; even from today’s viewpoint). It was the first, and last, time for us to do Symbian game development. After the initial year (2004) we were a bit excited about the possibilities, and digged deeper into the subject. owned 1/3 of a J2ME mobile money game development company, and during fall 2004 that company released its first J2ME game. ) asked us to write a short summary on how we (Aniway Ltd.) are viewing the mobile Flash Lite game market currently & in the past, for his thesis. We believe that when Flash Lite 2.0 or 2.1 are mainstream, we will make this game with Flash Lite.] (to be continued very soon - with years 2005 onwards!) Sponsored by Mortgage Rates Etc. Also, we have done quite a lot Flash Lite work-for-hire, and trained a lot of people to make something useful with it. Our Flash history: Aniway Ltd. And also we have trained companies, organizations, and individuals how to do things with Flash. Mobile Flash Lite 2004: Prologue We have worked with mobile Flash Lite since 2004. As that will be a public document, we decided to publish it here as well - well, at least a more informal version of it, and not so short - actually, this will be an account of Aniway’s Flash Lite history & present & bit about the future as well Word of warning: if you are looking for market speech about how lovely & succesful Flash Lite is, you might not want to read this; although we love Flash Lite, we are Finns and blunt when push comes to shove. Flash Lite game and content market, perspective of a developer Our present with Flash Lite: We have developed a portfolio of Flash Lite games during the past. has been involved with Macromedia / Adobe Flash since 1999 (founding year of our company - some of us have experience with Flash couple of years before that; Flash was based on FutureSplashAnimator): during the time we have written 2 books on Flash (published by Docendo, only in Finnish), have done adver, single player & multiplayer games / multimedia / websites / consulting / other work-for hire for companies and organizations: standalone, web, mobile, database driven, xml driven - you name it, we have probably done it . It seemed to be somewhat popular in Japan. Why Macromedia / Adobe Flash Lite? (or have been developed for both versions). Those games are mostly Flash Lite 1.1., some of them are 2.1. (obviously our background played a big part in this too) At that time, some of the key personnel of Aniway Ltd. Device fragmentation (porting to different devices) was a grave issue even back then, and one could only wonder why something like Flash Lite wasn’t used, as it seemed to offer an easier way for porting games & other content. We didn’t make a dime with Flash Lite in 2004 (so we just did what we were used to doing, web Flash etc.

Leave a Reply